Chapter 9: The Second Game? A Roguelike Dungeon Game!
Chapter 9: The Second Game? A Roguelike Dungeon Game!
The following content will naturally have to move beyond "Getting Over It".
I don't know why.
I feel like my hand speed has increased a lot since I traveled through time.
Before time travel, a cup of tea, a packet of salt, and two thousand words a day were all I needed.
After time travel, my mind felt like it had been cracked open, and inspiration struck.
When it comes to actually writing, 8,000 words per hour is considered relatively low.
Fortunately, I do have an understanding of these games, so writing about them won't feel unfamiliar.
Moreover, what need is there for details in the games described in novels?
It's not like the protagonist, Xiao Chunan, can actually spend six months to a year developing a game within the novel.
That's not a novel, that's a startup guide.
Therefore, it makes sense that Xiao Chunan obtained a game treasure trove-like system in the novel.
"Open the lottery!"
Shen Huaizhou confidently began typing away on the keyboard: "With the explosive success of the first game!"
"Xiao Chunan's wish to give up has been completely thwarted."
"Therefore, he can only rack his brains trying to figure out what game to make next in order to continue his life of stagnation and survival!"
"Constantly releasing games that torment players."
"To achieve the protagonist's goal, and then become a hit again, this contrast and anticipation."
"It's practically a standard feature in novels."
So, what should I write about for the second game?
Shen Huaizhou's typing gradually stopped after a moment of careful thought.
I silently complained to myself for a moment, then continued writing.
"You're the one, The Binding of Isaac, a game anyone can play."
The following content doesn't focus entirely on this game; after all, we also need to cover some everyday life, right?
And so, I wrote two more chapters, making numerous revisions and deletions.
It took half an hour.
A brand new game has appeared in the system, which requires popularity points to unlock.
Game Title: The Binding of Isaac
[Game Type: Roguelike Dungeon]
[Required Popularity Points: 0/200]
The production quality of the new game is not difficult, so only 200 popularity points are needed to redeem it.
Because of Tianlong Ge's Golden Alliance, this book has been seen by many people.
However, once you open the bookmarks in the background...
It's not even five hundred.
Reading it again is even rarer.
simply.
Sure enough, few people collect the new book. After all, even if you're just reading it yourself, you wouldn't read something that's 20,000 words long.
It wasn't until evening that the number of readers following the story gradually increased.
As expected, it's still too short a word count?
[Single-player Celestial Dragon: I've personally reviewed this game. Although it's a rather rudimentary indie game, it's incredibly fun!]
[Single-player Celestial Dragon: I never expected that the game from the novel would actually appear! The author is awesome! A time machine, huh?!]
"Wow! This guy's really something!"
Shen Huaizhou promptly noticed that the banter between the two men had disappeared from the comments section below.
All of it is news about his new endorsement.
However, new readers don't care about these things. You've already reached the Gold Alliance level, who would believe you're not the author yourself?
Even a top-tier author like you wouldn't give a Gold Alliance reward to a novel of just over 20,000 words.
[Tsk! The author rewarded himself with gold; will you ever make that money back?]
When did paid novels become a way to sell products?
[Getting Over It? What a trash game! How come I've never heard of it?]
Hey bro, which group is this? Share one, I'd love to make some money with the guys!
[Wow! A 20,000-word novel actually got a Gold Alliance reward! That's hilarious! And they say this isn't just spamming?]
[These are low-quality novels; even a dog wouldn't read them!]
Haters, I won't watch.
Ignore it directly.
I'm too lazy to delete them. If I just open the comments section, a bunch of haters will just disappear.
Of course, aside from these rubbish and utterly meaningless comments, it does seem that some industry professionals are indeed reading this book?
For example, this one:
[Mo Lanlan: Making a game is never that simple.]
[Mo Lanlan: The author is being a bit presumptuous; the production of a game...]
[Mo Lanlan: It includes, but is not limited to, planning, art, level design, engine, and a whole bunch of other things.]
[Mo Lanlan: Your protagonist developed a game all by himself?]
[Mo Lanlan: Isn't that ridiculous?]
Sure enough, that comment.
After reading about how the first game became an instant hit, I immediately became a hater of the book.
[Mo Lanlan: Ha! Garbage! What kind of crappy novel is this? It made a game so easy to become popular? How is that possible!]
[Mo Lanlan: Who doesn't know that even the big companies have had so many games flop this year?]
[Mo Lanlan: Run! This book is poisonous!]
Then, this guy actually started explaining in the comments what it takes to make a game.
As a seasoned, failed writer.
Having just transmigrated, I've become an NPC in a game studio. Just look at the comments section.
I couldn't resist watching it:
But you said my novel is toxic?
Have you even played my game? You're saying my novel is addictive? Do you know how much time I spent on this game?
It took me over 20,000 words to finally type out this game!
Shen Huaizhou's heart pounded with pain as he glanced at the stagnant popularity score.
Then I saw this—
[Mo Lanlan: Author, shouldn't your creative ideas involve using various tools to turn them into code, then compiling and running them?]
[The game was created directly from this novel?]
Are you kidding me?
[Especially since you've traveled to another world, will your game code from the real world even be able to run?]
Moreover, excellent code, algorithms, and architecture can improve your computing power and make your graphics look better.
So while creativity and code are indeed indispensable, various resources are the most important.
[An author who makes assumptions, a novel that makes assumptions—the reviews are toxic.]
After this guy rattled off a whole bunch of his opinions...
Shen Huaizhou showed no mercy and directly used his alternate account to criticize Tianlong Ge.
They sprayed it without any mercy.
[Game critic: Have you even played this game? You're just making assumptions, aren't you? And this novel is supposedly addictive?]
[You know absolutely nothing about "Getting Over It"!]
Don't apply your old-fashioned thinking to a novel; it's a novel, not your game project.
Shen Huaizhou responded using a secondary account.
With a speechless expression, I glanced at the data in the backend and closed the Writer Assistant backend with satisfaction.
"Great, I've decided to write about this as the second game."
"But this third game..."
Shen Huaizhou frowned, racking his brains, trying to sift through his thoughts.
Then he clapped his hands and started working on the keyboard.
"Let's start with an outline!"
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