Chapter 105 The Fire Emblem's Unique and Super-Powerful Paladin Start
Chapter 105 The Fire Emblem's Unique and Super-Powerful Paladin Start
Chapter 105 The Fire Emblem's Unique and Super-Powerful Paladin Start
"MISS!"
Miyazaki saw the bandit's axe barely graz his cavalryman Lance before Lance nimbly dodged it, and couldn't help but clench his fist and swing it.
"Well done, Lance! Defeat them!"
After one round, Miyazaki had a pretty good grasp of the performance differences between different unit types.
Although the heavy armored soldier named Polus can only move a very short distance each turn, he only loses 1 HP after taking a hit from his opponent's axe.
It's too meaty!
"Walter the archer's attack range is two squares, but he can't counterattack within four squares around him. I should use Polus or Lance to protect him."
In those fantasy stories, archers always symbolize powerful offensive capabilities.
Miyazaki was well-versed in various classic texts, so he naturally understood this perfectly.
He moved Walter directly behind Lance, where a narrow pass, about one block wide, was carved out by the cliff.
As long as Walter stands in this position, his opponents will have no way to harm him in close combat.
Walter can also turn around and support Lance in front, directly bypassing Lance to attack the bandits.
This feeling of being in complete control made Miyazaki tremble with pleasure.
The only problem might be that the protagonist, Roy, appears somewhat weaker among all the units.
Although his weapon is a unique Western sword, his combat performance is nothing like the fearless protagonist one would expect.
On the contrary, during the enemy's turn, he was attacked by two bandits and left with only 4 HP, in a precarious situation.
Honestly, it's a bit of a letdown.
"I don't know if it's just my perception, but it seems like the more senior someone is, the more combat-effective they are?"
Miyazaki looked at the only paladin in the group, "Markus".
It's easy to tell from his character design that he's an older man, a stark contrast to the other young men.
However, Markas's attributes are the most outrageous of all the units present.
With a whopping 32 HP, it's worth noting that even the heavily armored soldier, Borus, only has 20 HP.
Not to mention its exaggerated maneuverability.
"Why does it feel like Marcus is more like the protagonist template? He's basically a one-man army."
Miyazaki maneuvered Marcus directly through the enemy ranks and circled behind a bandit archer.
"I told you he's the main character, what the hell is this silver spear?"
Marcus's weapon configuration is quite different from others.
Although the Silver Spear only has 20 uses listed, half as many as other weapons, its power of 20 and the flashing 2 symbol gave Miyazaki no reason not to use it.
"Swoosh—"
How could an archer with only 18 HP possibly withstand this shot? He was pierced right through and instantly died, becoming an experience pack.
"Gaining experience allows him to level up—this way, it feels like Markas can kill as many enemies as possible and develop the strongest unit."
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"Hey Lin, why did you design the character Marcus? He's a bit too overmodel-like."
Sam watched the television screen as the bandits charged straight at Markus, iron axes in hand.
You should know that there are countermeasures between using an axe and a gun.
But even under these circumstances, Marcus completely missed this fierce attack and retaliated with his gun.
With just a single counterattack thrust, he reduced the fully healed bandit to a mere 1 point of health.
Sam's lips twitched slightly.
Whose turn is this anyway?
"Aren't we playing a strategy game? If Markas is too strong, won't that reduce the importance of strategy?"
""
Given the current situation, there's not much to consider. Just protect the protagonist from death and let Marcus kill all the enemies.
"Oh~"
Sam suddenly let out a drawn-out "Oh," followed by a knowing look. "I get it. This is newbie protection, so even players who aren't skilled enough can enjoy the game, right?"
"What are you babbling about?"
Lin Lixin stopped writing the program.
Ever since Sam started the game, he hasn't stopped talking.
He finally found a quiet day and decided to do something; his mind was racing.
"Marcus? Oh, that's a trap. I advise you not to rely on him too much."
"What's a trap? Will he betray us?"
"No, that's not it."
Lin Lixin shook his head, reached into the pile of documents and pulled out a table of people, "Because of growth rate."
Character development is a separate main gameplay element from combat, but its design is not as simple and easy to understand as combat.
Many attributes are not displayed on the interface but are hidden, and can only be noticed through careful observation and calculation.
He glanced at the bandit on the screen who had been reduced to a single drop of blood by Marcus.
This is a tip he specifically adjusted.
"Silly kid, this 1 point of blood is saved for other characters to finish off and gain experience."
He showed the form to Sam.
[Character]: [Markus]
Growth rate
HP: 60%
[Strength]: 25%
[Technology]: 20%
Speed: 25%
[Lucky]: 20%
[Defense]: 15%
[Magic Defense]: 20%
"Look, although he was much stronger than the others when he first appeared, his potential for growth has basically reached its limit."
Sam glanced at the table, then at Markas, whose health cap had only increased by 1 point with the upgrade, and his expression suddenly fell.
"You're so mean—"
"Give young people more opportunities," Lin Lixin chuckled. "That's called delayed gratification. Investing in the future versus serving the present—don't you think that's a very interesting part of the strategy?"
The starting escort paladin is definitely a classic symbol of the Fire Emblem IP.
As early as the original Fire Emblem: Dark Dragon and the Blade of Light, there was already a similar design.
Even in the Switch era, Fire Emblem: The Binding still retained the starting Paladin like Vandre.
Similarly, they always have extremely high initial attributes, but their growth rate is the lowest.
They are nannies, training wheels, and tutorials, but they are also seemingly sweet traps.
In the early days when storage space was extremely valuable, there was no superfluous detail in a great work.
His existence serves as a buffer to lower the entry barrier for newcomers and is also part of a beginner's tutorial that teaches players how to allocate experience and resources.
Given a level cap, a character's potential directly determines their maximum potential.
Judging from this table, Markas's growth rate is definitely among the lowest of all the characters.
Sam silently pulled Markus aside and replaced him with two young knights, Lance and Aaron, to charge forward.
Not pointing out something this important is just asking for trouble.
If someone actually falls for this trick and trains this old guy with extremely low growth potential into a main character, they'll probably suffer in the increasingly difficult levels that follow.
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