Chapter 230: First-person dilemma
Chapter 230: First-person dilemma
Chapter 230 - First-person dilemmaIn the Silicon Valley branch of Gamestar Electronic Entertainment in the United States, there are now over a hundred employees.
Eighty percent of them are game developers, and there is only one game development team here.
Their task is to develop the first 3D graphic game.
As for the development direction, Takayuki has already given it, and that is to develop a shooting game.
A first-person shooter game.
Shooting, racing, and sports are the top three best-selling categories in the United States, and they have been enduring.
If a game studio doesn't have a development direction, developing these three types of games at least ensures survival and sustenance.
However, so far, the rules and routines for racing and sports games have been roughly established in this world.
SuRui Electronics has already developed their first 3D racing game, and just because of this realistic game, their game console sales have increased significantly.
And 3D sports games are also being developed intensively. SuRui Electronics seems to intend to take the lead in the new era of 3D games with strong financial resources and manpower.
Sometimes, you may not be able to make a top-notch game, but seizing the first-mover advantage can also make a lot of profit.
This way, Hayakawa Uejin can also meet the requirements from above, allowing himself more time to do other things.
As for first-person shooter games, it has always been a blank space.
So far, people in this world seem to be confined to side-scrolling shooter games.
And the first-person shooter game developed by Takayuki, "Doom: The First Generation," is just a game demo.
Moreover, it hasn't been released publicly; it was just sent to a mysterious hacker as agreed upon initially.
At that time, Takayuki thought that giving the game to the other party would immediately lead to similar content in the game market and accelerate the development of first-person shooter games.
But unexpectedly, after receiving the demo, the mysterious hacker only gave an interesting comment and disappeared.
This hacker actually hid the demo, and there has been no trace of this demo game on any network.
This somewhat disappointed Takayuki, indicating that he would have to pioneer the first-person shooter game himself.
So Takayuki gave the game studio in North America the task of developing the first-person shooter game.
When they first received this task, they were a bit confused.
Because at that time, they didn't even understand the basic rules and framework of the game itself.
Previously, they had only made a side-scrolling treasure hunting adventure game as a practice.
And now, they were directly transitioning to developing a 3D graphic shooting game, which was quite a leap.
Initially, Takayuki only provided some basic rules for the first-person perspective, and then did not give any further hints. This initially led to many problems in the game's development.
For example, the character's movement in a 3D environment, or many other issues.
These were not difficult to solve, but they didn't have an immediate solution.
Takayuki just wanted to see if these people had the ability to solve problems on their own.
With the basic rules in place, their development was not particularly difficult, but there were many big and small bugs in the game. Either objects flew around when characters moved, or the system crashed when shooting.
However, after three or four months of re
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