Kingdom of Corrosion

Chapter 430 - 225 Research Institute_2



Chapter 430 - 225 Research Institute_2

Chapter 430: Chapter 225 Re

The research institute was built quickly, taking just ten minutes to complete. Considering it took two days to build the beach, this made everyone feel somewhat deceived.

The research institute was circular, with doors in both the front and the back. It didn’t look big from the outside, and indeed it wasn’t big on the inside either. Unlike the beach instance, the research institute didn’t belong to the instance category.

It was essentially made up of a computer and a large screen. On the computer, you could operate and adjust the manpower invested in research and also choose research targets. The large screen displayed the computer screen.

Everyone gasped when they looked at the large screen, which showed a dense array of skills. The overall view revealed three technology trees focused on survival, combat, and lifestyle, respectively. Only the first three items were visible; the rest was shrouded in darkness. But it was indeed a tree, with interconnected skills.

Some skills required the possession of other skills as prerequisites for research, while some skills combined with certain others could yield unique additional benefits.

If a master player were to complete the technology tree and decide to write a guide, they would have to write at least one hundred thousand words.

The three skills awaiting research were:

Survival’s Rationing, which reduces the base’s food consumption by 3%. (After summer, it changes to increase food satiety by 3%.)

Combat’s Experience Gain, which increases the attribute experience gained by 3%.

Lifestyle’s Light, which can double the number of candles in the base.

Is the third skill trash? Of course, it is, but if you don’t choose it, you won’t be able to unlock the next lifestyle skill.

Thus, the three leaders had to hold another meeting to discuss the direction of the base’s development. The three main technology trees made their aims quite clear at a glance. Survival pertained to food, temperature, water, and other essentials. Combat was likely about enhancing the base members’ fighting capabilities. Lifestyle was obviously about improving living conditions.

It would take four hours to research any of these three skills with six manpower, calculated as 24 divided by 6.

As for which skill to research first, that was for the leaders to consider, and for everyone else to go back to sleep. It wasn’t a simple matter; it required consideration of the base’s future direction.

Survival, combat, or lifestyle? Or a balance of all three, or maybe a choice of two?

...

As they entered the second month of spring, the players who had been barely surviving started to worry about the upcoming summer update. The system explained the situation to everyone via broadcast: Hardcore Mode would progressively become more challenging. By autumn, everything except corpses, including other garbage and stains, would no longer spawn. To add variety to the wildlife—at the request of many players—animals like flies, mosquitoes, and cockroaches would be introduced. The cleanliness of the base would directly determine the players’ quality of life.

Dawn made some suggestions to the players. The first was to form alliances, expand the size of the base, and train their ability to fish, hunt, and practice non-system skills essential for survival. Even without a farm, players could still grow crops and keep poultry and livestock.

The second suggestion was to move the base to an area rich in resources, such as riversides, seashores, or forests. The specific choice would need to be made based on the characteristics of the members.


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